Tactic Construct
Ok, so, when I was a kid, my grandpa and I had this cardboard board game. The box didn't survive the decades. So I rebuilt it, yeah, kind of nostalgia.
You roll two dice, you get points, you spend them. March soldiers, aim a catapult, get the flag (OR KILL ALL THE GUYS ON THE BOARD!!). There's money (stand on mines, get rich), a shop, and MAGIC cards that ruin someone's day. Play vs AI, hot-seat with a friend, or online (make a room, slap a password on it).
There's a map editor too! This is what I want to spend my long nights with. And also I want to add a little MagicaVoxel-style editor so you can build your own miniatures and terrain, and eventually letting players write their own rules. Extremely ambitious, huh....
Real talk: I've been programming since 2017 and shipping absolutely nothing. Every project straight to the drawer. This is the first one that escaped, and it escaped because AI kept me from procrastinating it to death. So yep: this stuff contains generative AI output (code and translations).
| Published | 8 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Simpl |
| Genre | Strategy |
| Made with | Unity |
| Tags | Board Game, castle, Casual, Dice, Level Editor, Multiplayer, Physics, PvP, Tabletop, Turn-based |
| Average session | A few seconds |
| Languages | German, English, Spanish; Castilian, French, Russian, Chinese (Simplified) |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Configurable controls |
| Multiplayer | Local multiplayer, Server-based networked multiplayer |
| Player count | 1 - 2 |
| AI Disclosure | AI Assisted, Code, Text |


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